Lesson Summary

Summary: Students will complete a practice partial Explore Performance Task by creating an artifact of the student's choosing. This is the student’s first exposure to a CS Principles Performance Task; therefore, this is a guided lesson.

Outcomes:

  • Students will use the Internet to research a technology of the student’s choice and create an artifact to report on the research.

Overview:

Session 1:

  1. Getting Started (5 min)
    1. A quick activity that requires an effective internet search
  2. Activity (40 min)
    1. Critical Reading Skills Activity [15 min]
    2. Brainstorming Activity [10 min]
    3. Practice Task Activity [15 min]
  3. Wrap-up (5 min)

Session 2:

  1. Getting Started (5 min)
  2. Guided Activity (40 min)
    • Work on practice performance task
  3. Wrap-up (5 min)

Learning Objectives

CSP Objectives

Big Idea - Creativity
  • EU 1.1 - Creative development can be an essential process for creating computational artifacts.
    • LO 1.1.1 - Apply a creative development process when creating computational artifacts. [P2]
      • EK 1.1.1A - A creative process in the development of a computational artifact can include, but is not limited to, employing nontraditional, nonprescribed techniques; the use of novel combinations of artifacts, tools, and techniques; and the exploration of personal curiosities.
      • EK 1.1.1B - Creating computational artifacts employs an iterative and often exploratory process to translate ideas into tangible form.
  • EU 1.2 - Computing enables people to use creative development processes to create computational artifacts for creative expression or to solve a problem.
    • LO 1.2.1 - Create a computational artifact for creative expression. [P2]
      • EK 1.2.1A - A computational artifact is something created by a human using a computer and can be, but is not limited to, a program, an image, an audio, a video, a presentation, or a Web page file.
      • EK 1.2.1C - Computing tools and techniques are used to create computational artifacts and can include, but are not limited to, programming integrated development environments (IDEs), spreadsheets, three-dimensional (3-D) printers, or text editors.
      • EK 1.2.1E - Creative expressions in a computational artifact can reflect personal expressions of ideas or interests.
  • EU 1.3 - Computing can extend traditional forms of human expression and experience.
    • LO 1.3.1 - Use computing tools and techniques for creative expression. [P2]
Big Idea - Impact
  • EU 7.2 - Computing enables innovation in nearly every field.
    • LO 7.2.1 - Explain how computing has impacted innovations in other fields. [P1]
      • EK 7.2.1C - Computing enables innovation by providing the ability to access and share information.
  • EU 7.3 - Computing has global effects — both beneficial and harmful — on people and society.
    • LO 7.3.1 - Analyze the beneficial and harmful effects of computing. [P4]
      • EK 7.3.1A - Innovations enabled by computing raise legal and ethical concerns.
  • EU 7.4 - Computing innovations influence and are influenced by the economic, social, and cultural contexts in which they are designed and used.
    • LO 7.4.1 - Explain the connections between computing and real-world contexts, including economic, social, and cultural contexts. [P1]
      • EK 7.4.1A - The innovation and impact of social media and online access varies in different countries and in different socioeconomic groups.
      • EK 7.4.1B - Mobile, wireless, and networked computing have an impact on innovation throughout the world.
  • EU 7.5 - An investigative process is aided by effective organization and selection of resources. Appropriate technologies and tools facilitate the accessing of information and enable the ability to evaluate the credibility of sources.
    • LO 7.5.1 - Access, manage, and attribute information using effective strategies. [P1]
      • EK 7.5.1A - Online databases and libraries catalog and house secondary and some primary sources.
      • EK 7.5.1C - Plagiarism is a serious offense that occurs when a person presents another's ideas or words as his or her own. Plagiarism may be avoided by accurately acknowledging sources.
    • LO 7.5.2 - Evaluate online and print sources for appropriateness and credibility. [P5]
      • EK 7.5.2A - Determining the credibility of a source requires considering and evaluating the reputation and credentials of the author(s), publisher(s), site owner(s), and/or sponsor(s).

Math Common Core Practice:

  • MP1: Make sense of problems and persevere in solving them.

Common Core ELA:

  • RST 12.3 - Precisely follow a complex multistep procedure
  • RST 12.7 - Integrate and evaluate multiple sources of information presented in diverse formats and media
  • WHST 12.6 - Use technology, including the Internet, to produce, publish, and update writing products
  • WHST 12.7 - Conduct short as well as more sustained research projects to answer a question

NGSS Practices:

  • 3. Planning and carrying out investigations

Key Concepts

  • Students will revisit concepts learned in Unit 1 to complete a teacher-guided mini-performance task.
  • The teacher will utilize different reading and writing strategies to assist the students in interpreting a performance task and creating an artifact.
  • Students may need guidance in selecting a format for their artifact. Students should be encouraged to create an artifact using a tool they are already familiar with so the lesson can focus more on research, applying Unit 1 lessons and creativity.

Essential Questions

  • How can a creative development process affect the creation of computational artifacts?
  • How can computing and the use of computational tools foster creative expression?
  • How can computing extend traditional forms of human expression and experience?
  • How does computing enhance human communication, interaction, and cognition?
  • How does computing enable innovation?
  • What are some potential beneficial and harmful effects of computing?
  • How do economic, social, and cultural contexts influence innovation and the use of computing?

Teacher Resources

Student computer usage for this lesson is: required

In the Lesson Resources folder:

  • Presentation with sample visual artifacts: artifact.pptx
  • Practice Performance Task Rubrics:
    • CS Matters version (uses 5-point scale): Unit 1 Practice Performance Task Rubric CSM.docx
    • College Board version (uses 3-point scale): Unit 1 Practice Performance Task Rubric CB.docx
  • Practice Performance Task:  
    • College Board version for both Investigate (no longer part of CS Principles), Explore (visual and written artifacts), and Create tasks (for teacher reference only): CS_Principles_Performance_Assessment2014-1-9.pdf 
    • Explore task only (useful for sharing with students): Explore Performance Task.pdf

For the Teacher:

Lesson Plan

Session 1

Getting Started (5 min)

A quick activity that requires an effective Internet search

  • Example: Count your clicks! In as few “clicks” as possible, locate a web site for a physical store within 50 miles of your school where you can purchase a blue laptop bag.

Activity (25 min)

Explore Performance Task - Introduction

  • Each student receives a copy (paper or electronic) of the Explore performance task (Explore Performance Task.pdf) and the CS Matters scoring rubric (Unit 1 Practice Performance Task Rubric CSM.docx). Note: This is the official College Board version, which has not been updated fully for the new version of the rubrics. In particular, the rubric now restricts the permitted file types, and the resource dates in the performance task description are outdated.  Those rubric requirements are more current and should be followed by the students.  Note that the rubric is still likely to change in the future; we have developed a more fine-grained scoring rubric that we recommend using, to give the students more feedback and guidance.  (The College Board rubric uses a 3-point scale; the CS Matters rubric is on a 5-point scale.)
  • Use the provided presentation (artifact.pptx) to give an overview of the requirements for the visual component of the Explore task, and to show the students several example artifacts.  Lead the students in a discussion of how the artifacts do (or do not) meet the requirements in the rubric and task description.
  • Use a variety of pre-reading activities to assist students' understanding of the requirements of the task:
    • Read the section headers.
    • Make predictions of what the students will be doing for the performance task.
    • Notice the structure of the text: introduction and short description, followed by details of the requirements.
    • Make connections between what was learned in Unit 1 with the requirements of the task.
  • Students should read the performance task carefully. Encourage highlighting key terms. If necessary, work with students to transfer the requirements from paragraph form to a bulleted list.

Activity (5 min)

Brainstorming

  1. Students should refer to the topic they chose at the end of Lesson 3. They may either choose this topic to research, or pick another topic from the following choices:
    • Social media 
    • Online retail and banking and online businesses 
    • Cloud data storage 
    • Government surveillance 
  2. If they did not do so at the end of Lesson 3, each student should pick an innovation that connects to the topic chosen. They will research this innovation to create their practice artifact. 

(Limiting the choices will allow students to compare and contrast their final artifacts, facilitate self-assessment, and make it possible to identify exemplars of each option.)

 

Activity (10 min)

Practice Performance Task

Students should begin the practice performance task. (This work will continue in the next class session.) During the class, the teacher should provide guidance to students to stay focused on the outcomes of the task, assist students in breaking down the task into workable steps, and check for students' understanding of the task.

Wrap-up (5 min)

Journal Entry

Give students a few minutes warning before the end of class. With 4 or 5 minutes remaining, have students reflect and write in their journal a verbal snapshot of the artifact they are creating.

Session 2

Getting Started (5 min)

  • Have students write a goal for the class period in their journal. "During this class, I will complete: ..."
  • Spend 2 or 3 minutes discussing difficulties encountered the previous day and possible solutions.
  • As students work, have them consider these questions that they will write hour answers to at the end.
    1. What novel combinations of artifacts, tools and techniques can you use to create your artifact?
    2. How does this artifact express your own creativity and interests?
    3. Consider a web page, poster, sound byte, video or picture as a way to communicate your information. If you were to expand on this project, which would you choose and why?
    4. What tools would you use if you had a week to create a larger project? Do you know how to use all of these tools: text editor, spreadsheet to create charts and graphs, web page design, app or computer program creation tool?

Activity (40 min)

Practice performance task

  • Students continue work on the practice task. Continue providing guidance. 
  • Note: This practice task may need more than two class periods to complete. It may be necessary to break the task into chunks and assign some portions for homework. It would also be beneficial to spend class time after completion to have students present their artifacts to the class, identify exemplars, and discuss lessons learned.

Wrap-Up (5 min)


Options for Differentiated Instruction

Some students will benefit from having a teacher-selected topic and a step-by-step plan for completing the task.


Evidence of Learning

Formative Assessment

While the students are completing the performance task, check for understanding by asking the students:

  • What technology are you researching?
  • What artifact will you be creating? What is your plan?

Summative Assessment

The artifact from this Practice Performance task and a reflection on the creative process can be used as a summative assessment using the rubric in the Teacher Resources